心灵终结3ini吧 关注:11,612贴子:208,407
自己喜欢改东西来玩,但从来没有改过动画相关的东西,但是最近出现一个恶心bug吧,就是改的多了(我没改过造船厂的数据),摧毁船坞会跳出,问题是我没动过船坞的ini
哪位大佬能指教一下


IP属地:陕西来自Android客户端1楼2021-06-16 02:42回复
    重新下载游戏吧


    IP属地:江苏来自Android客户端2楼2021-06-16 04:18
    回复
      除非你会看错误代码


      IP属地:江苏来自Android客户端3楼2021-06-16 04:18
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        我有几个猜测
        1你有没有改过船只比如某个船建造条件 如果ai设置建造此单位 但是它造不出来就报错
        2船厂的动画
        3船厂携带的超武 如果有问题到超武准备就崩
        4船厂的渗透条件 间谍渗透就崩
        5这种最不可能比如你加了某种武器弹头
        。。。。还有还多可能性只有你自己知道


        IP属地:江苏来自Android客户端4楼2021-06-16 04:25
        回复
          我猜测是动画问题,因为试过好几次,就是被摧毁时会跳出,或者说判断该次攻击会摧毁船坞就跳出,


          IP属地:陕西来自Android客户端5楼2021-06-16 04:28
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            但问题在于我没动过船坞的动画,尤其是摧毁动画


            IP属地:陕西来自Android客户端6楼2021-06-16 04:29
            回复
              打开deg文档 贴上来给我看看


              IP属地:江苏来自Android客户端7楼2021-06-16 04:32
              回复
                那个数字代码报错报的什么


                IP属地:江苏来自Android客户端8楼2021-06-16 04:32
                回复
                  deathweapon 也就是死亡武器你有没有改过或者添加过


                  IP属地:江苏来自Android客户端9楼2021-06-16 04:35
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                    话说你不睡觉吗 这都几点还玩红警


                    IP属地:江苏来自Android客户端10楼2021-06-16 04:40
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                      Initialized Ares version: 20.333.289
                      Ares requires a CPU with SSE support. Available.
                      Set Process Affinity: 1 (1)
                      Optimizing list of CD drives for NoCD mode.
                      Checking available disk space
                      Using GetDiskFreeSpaceEx
                      Free disk space is 275628 Mb
                      Init Encryption Keys.
                      Init_Keys - declarations
                      Init_Keys - Load
                      Init_Keys - Init fast key
                      EXPANDMO99.MIX EXPANDMO98.MIX EXPANDMO97.MIX EXPANDMO96.MIX EXPANDMO95.MIX EXPANDMO94.MIX CACHE.MIX CACHE.MIX CACHE.MIX LOCAL.MIXMaxLabelLen = 31
                      Language: US
                      Focus_Restore()
                      Focus_Restore(): _MouseCaptured = false
                      Focus gained
                      Default
                      Prep direct draw.
                      Prep direct draw.
                      SetDisplayMode: 1440x900x16
                      Checking hardware region fill capability...OK
                      Checking overlapped blit capability...Failed!
                      Display mode set
                      DSurface::Create_Primary
                      DSurface::AllowStretchBlits = true
                      DSurface::AllowHWFill = true
                      DSurface::Create_Primary - Creating surface
                      CreateSurface OK
                      DSurface::Create_Primary done
                      Allocating new surfaces
                      CompositeSurface (1272x900) VRAM ENABLE_3D
                      TileSurface (1272x900) VRAM ENABLE_3D
                      SidebarSurface (168x900) VRAM
                      HiddenSurface (1440x900) VRAM
                      AlternateSurface (1440x900) VRAM
                      Calc_Confining_Rect(0,0,1440,900)
                      Profile: CPU:1 (1800Mhz Pentium Pro)
                      Profile: RAM:10 (1024Mb)
                      Profile: VRAM:9 (16Mb)
                      Profile: VRAM speed:5 (0 blits per second)
                      Overall performance profile = 1
                      Main_Game
                      Init Game
                      Bootstrap.....LOADED NTRLMD.MIXLOADED NEUTRAL.MIX
                      event mempool size = 192000
                      ...OK
                      Init Mouse
                      Init CDROM
                      Calling Force_CD_Available
                      Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX mapsmo03.mixMULTIMO.MIX Initializing ThemesMD.MIX
                      THEME.MIX movmo03.mix ...OK
                      Init Campaigns
                      Init Heaps
                      Init Threads
                      Reading Game Settings
                      --------- Loading SUN.INI settings ---------------
                      GameSpeed = 2
                      Difficulty = 2
                      CampDifficulty = 0
                      ScrollMethod = 0
                      ScrollRate = 2
                      AutoScroll is ON
                      DetailLevel = 2
                      SideBar on RIGHT
                      Sidebar Text is ON
                      ActionLines are ON
                      ShowHidden is ON
                      ToolTips are ON
                      Resolution = 1440 X 900
                      StretchMovies is OFF
                      AllowHiRes is OFF
                      SoundVolume = 0.800000
                      VoiceVolume = 0.600000
                      ScoreVolume = 0.800000
                      ScoreRepeat is OFF
                      ScoreShuffle is ON
                      Emulated sound card latency default = 9
                      --------- Loading Ares global settings -----------
                      [Developer error]Unrecognized UI action value: show
                      QuickExit is ON
                      AllowMultiEngineer is OFF
                      CampaignList is ON
                      ShowDebugCampaigns is OFF
                      Color count is 14
                      Mod is Mental Omega (3.3.5) with 35758EF9
                      --------- Complete -------------------------------
                      Init Anim System
                      Init Color Remap Tables
                      Creating TacticalMap
                      Reading SOUNDMD.INI
                      Reading EVAMD.INI
                      Reading THEMEMD.INI
                      Reading MOVIEMD.INI
                      Init Bulk Data
                      RadarClass::One_Time()
                      Set_View_Dimensions(0,0,1272,868)
                      Deleting ZBuffer
                      Allocating ZBuffer (1272x868)
                      Deleting ABuffer
                      Allocating ABuffer (1272x868)
                      MessageListClass::Init(Width: 1258)
                      MessageListClass::Set_Width(1264)
                      Set_View_Dimensions(exit)
                      Checking available disk space
                      Using GetDiskFreeSpaceEx
                      Free disk space is 275628 Mb
                      Session one time init. UniqueID is 3e3c5efd
                      Init Rules
                      [Developer warning]BuildingType CAPALACE02 has a custom foundation which does not include cell 0,0. This breaks AI base building.
                      Init random number
                      Seed is 103a9722
                      Init Commands
                      Game Init Completed.
                      ExceptionReturnStack = 0019D474
                      ExceptionReturnAddress = 0048CDA8
                      Init random number
                      Seed is 103a9722
                      WinsockInterface constructed
                      WinsockInterface init.
                      About to call WSAStartup
                      Winsock initialised OK
                      Winsock version is 1.1
                      Found protocol UDP/IP, max frame size is 65527
                      Found protocol UDP/IPv6, max frame size is 65527
                      Found protocol afunix, max frame size is 0
                      Found protocol UDP/IP, max frame size is 65527
                      Found protocol UDP/IP, max frame size is 65527
                      Found protocol Vmbus, max frame size is 0
                      About to open primary UDP socket
                      About to bind the UDP socket to port 0
                      Socket option SO_RCVBUF set OK
                      Socket option SO_SNDBUF set OK
                      Primary UDP Socket init complete
                      IPX Manager: RetryDelta = 60
                      MaxAhead is 15
                      **** IPXManagerClass::Init ***
                      About to open primary UDP socket
                      About to bind the UDP socket to port 1234
                      Socket option SO_RCVBUF set OK
                      Socket option SO_SNDBUF set OK
                      Primary UDP Socket init complete
                      About to query the host name
                      About to call gethostbyname
                      Found local address: 192.168.229.62
                      About to open alternate UDP socket
                      About to bind the UDP socket
                      Socket option SO_RCVBUF set OK
                      Socket option SO_SNDBUF set OK
                      Alternate UDP Socket init complete
                      FD_WRITE - No OutBuffers left - nothing to do
                      FD_WRITE - No AltOutBuffers left - nothing to do
                      Processing sides.
                      Side 0: GDI
                      UnitedStates
                      Europeans
                      Pacific
                      Side 1: Nod
                      USSR
                      Latin
                      Chinese
                      Side 2: ThirdSide
                      PsiCorps
                      ScorpionCell
                      Headquaters
                      Side 3: FourthSide
                      Guild1
                      Guild2
                      Guild3
                      Side 4: Civilian
                      Neutral
                      Side 5: Mutant
                      Special
                      ----- Starting scnenario: spawnmap.ini -----
                      Player Count: 1
                      Reading scenario: spawnmap.ini
                      Sound frame size = 43008 bytes
                      Sound buffer size = 172032 bytes
                      Scen->IsRandom = false
                      loadmd.MIXRead_Scenario_INI - Filename is spawnmap.ini
                      Clearing old scenario
                      Map.Init_Clear()
                      MapClass::Init_Clear entry
                      MapClass::Init_Clear done
                      RadarClass::Init_Clear
                      RadarClass::Init_Clear done
                      Logic.Init()
                      CurrentObjects.Clear()
                      Scen->Clear_All_Waypoints()
                      Init_Campaigns()
                      Multiplayer start waypoint found at cell 73,173
                      Multiplayer start waypoint found at cell 120,173
                      Multiplayer start waypoint found at cell 73,136
                      Multiplayer start waypoint found at cell 120,136
                      Multiplayer start waypoint found at cell 200,184
                      Multiplayer start waypoint found at cell 200,147
                      Multiplayer start waypoint found at cell 247,184
                      Multiplayer start waypoint found at cell 247,147
                      Multiplayer start waypoint found at cell 73,173
                      Multiplayer start waypoint found at cell 120,173
                      Multiplayer start waypoint found at cell 73,136
                      Multiplayer start waypoint found at cell 120,136
                      Multiplayer start waypoint found at cell 200,184
                      Multiplayer start waypoint found at cell 200,147
                      Multiplayer start waypoint found at cell 247,184
                      Multiplayer start waypoint found at cell 247,147
                      Converting 0 nodes.
                      Init theater URBAN
                      Processing sides.
                      Side 0: GDI
                      UnitedStates
                      Europeans
                      Pacific
                      Side 1: Nod
                      USSR
                      Latin
                      Chinese
                      Side 2: ThirdSide
                      PsiCorps
                      ScorpionCell
                      Headquaters
                      Side 3: FourthSide
                      Guild1
                      Guild2
                      Guild3
                      Side 4: Civilian
                      Neutral
                      Side 5: Mutant
                      Special
                      [Developer warning]Failed to parse INI file content: [PsiCorps]VeteranUnits=SEIZER
                      [Developer warning]BuildingType CAPALACE02 has a custom foundation which does not include cell 0,0. This breaks AI base building.
                      [Developer warning]Failed to parse INI file content: [FACLDP]SlamSound=PlaceBuildingFoehn5
                      [Developer warning]Failed to parse INI file content: [FANANO_B]SuperWeapons=ChaosTouchSpecial5
                      [Developer warning]Failed to parse INI file content: [CraneAnimWH]CellSpread.MaxAffect=.81 (Expected a valid number)
                      [Developer warning]Failed to parse INI file content: [CraneAnimWH]CellSpread.MaxAffect=.81 (Expected a valid number)


                      IP属地:陕西11楼2021-06-16 04:44
                      收起回复
                        Processing sides.
                        Processing sides.
                        Preparing Mixfiles for Side 00.
                        Initilizing SIDEC01MD.MIX
                        Initilizing SIDEC01.MIX
                        Initilizing SIDENC01.MIX
                        RadarClass::Init_For_House()
                        [Developer notice]Counter attempted to overflow (given count of 1099 exceeds maximum allowed count of 512).
                        [Developer fatal]Pointer 00000000 declared change to both 232B9390 AND 232BA210!
                        MapClass::Init_Clear entry
                        MapClass::Init_Clear done
                        RadarClass::Init_Clear
                        RadarClass::Init_Clear done
                        Loaded 350 isometric tiles consuming 2652 Kb
                        Multiplayer start waypoint found at cell 73,173
                        Multiplayer start waypoint found at cell 120,173
                        Multiplayer start waypoint found at cell 73,136
                        Multiplayer start waypoint found at cell 120,136
                        Multiplayer start waypoint found at cell 200,184
                        Multiplayer start waypoint found at cell 200,147
                        Multiplayer start waypoint found at cell 247,184
                        Multiplayer start waypoint found at cell 247,147
                        Finished unit generation. Random number is 25600
                        Converting 0 nodes.
                        [Developer error]Weapon[Dustbombs] has no Warhead! This usually indicates one of two things:
                        - The weapon was created too late and its rules weren't read (see WEEDGUY hack);
                        - The weapon's name was misspelled.
                        [Developer error]Weapon[Dustbombs] has no Projectile! This usually indicates one of two things:
                        - The weapon was created too late and its rules weren't read (see WEEDGUY hack);
                        - The weapon's name was misspelled.
                        [Developer error]Weapon[F] has no Warhead! This usually indicates one of two things:
                        - The weapon was created too late and its rules weren't read (see WEEDGUY hack);
                        - The weapon's name was misspelled.
                        [Developer error]Weapon[F] has no Projectile! This usually indicates one of two things:
                        - The weapon was created too late and its rules weren't read (see WEEDGUY hack);
                        - The weapon's name was misspelled.
                        [Developer warning]The [BuildingTypes] list contains more than 512 entries. This might result in unexpected behaviour and crashes.
                        MessageListClass::Init(Width: 1258)
                        Releasing NEUTRAL.MIX
                        Releasing NTRLMD.MIX
                        SoundVolume = 0.800000
                        VoiceVolume = 0.600000
                        ScoreVolume = 0.800000
                        ScoreRepeat is OFF
                        ScoreShuffle is ON
                        Theme::Stop(74) - Fading
                        Entering Create_Connections
                        IPX Manager: RetryDelta = 60


                        IP属地:陕西12楼2021-06-16 04:45
                        回复
                          MaxAhead is 24


                          IP属地:陕西13楼2021-06-16 04:45
                          收起回复
                            你直接复制原版的船厂数据替换看看会不会报错


                            IP属地:江苏来自Android客户端14楼2021-06-16 04:52
                            回复
                              还有一个弹出的代码 比如这样的 、
                              004145BD、
                              004242DB、
                              也贴上来


                              IP属地:江苏15楼2021-06-16 07:44
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