Initialized Ares version: 20.333.289
Ares requires a CPU with SSE support. Available.
Set Process Affinity: 1 (1)
Optimizing list of CD drives for NoCD mode.
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 275628 Mb
Init Encryption Keys.
Init_Keys - declarations
Init_Keys - Load
Init_Keys - Init fast key
EXPANDMO99.MIX EXPANDMO98.MIX EXPANDMO97.MIX EXPANDMO96.MIX EXPANDMO95.MIX EXPANDMO94.MIX CACHE.MIX CACHE.MIX CACHE.MIX LOCAL.MIXMaxLabelLen = 31
Language: US
Focus_Restore()
Focus_Restore(): _MouseCaptured = false
Focus gained
Default
Prep direct draw.
Prep direct draw.
SetDisplayMode: 1440x900x16
Checking hardware region fill capability...OK
Checking overlapped blit capability...Failed!
Display mode set
DSurface::Create_Primary
DSurface::AllowStretchBlits = true
DSurface::AllowHWFill = true
DSurface::Create_Primary - Creating surface
CreateSurface OK
DSurface::Create_Primary done
Allocating new surfaces
CompositeSurface (1272x900) VRAM ENABLE_3D
TileSurface (1272x900) VRAM ENABLE_3D
SidebarSurface (168x900) VRAM
HiddenSurface (1440x900) VRAM
AlternateSurface (1440x900) VRAM
Calc_Confining_Rect(0,0,1440,900)
Profile: CPU:1 (1800Mhz Pentium Pro)
Profile: RAM:10 (1024Mb)
Profile: VRAM:9 (16Mb)
Profile: VRAM speed:5 (0 blits per second)
Overall performance profile = 1
Main_Game
Init Game
Bootstrap.....LOADED NTRLMD.MIXLOADED NEUTRAL.MIX
event mempool size = 192000
...OK
Init Mouse
Init CDROM
Calling Force_CD_Available
Init Secondary Mixfiles..... CONQMD.MIX CONQUER.MIX CAMEOMD.MIX CAMEO.MIX mapsmo03.mixMULTIMO.MIX Initializing ThemesMD.MIX
THEME.MIX movmo03.mix ...OK
Init Campaigns
Init Heaps
Init Threads
Reading Game Settings
--------- Loading SUN.INI settings ---------------
GameSpeed = 2
Difficulty = 2
CampDifficulty = 0
ScrollMethod = 0
ScrollRate = 2
AutoScroll is ON
DetailLevel = 2
SideBar on RIGHT
Sidebar Text is ON
ActionLines are ON
ShowHidden is ON
ToolTips are ON
Resolution = 1440 X 900
StretchMovies is OFF
AllowHiRes is OFF
SoundVolume = 0.800000
VoiceVolume = 0.600000
ScoreVolume = 0.800000
ScoreRepeat is OFF
ScoreShuffle is ON
Emulated sound card latency default = 9
--------- Loading Ares global settings -----------
[Developer error]Unrecognized UI action value: show
QuickExit is ON
AllowMultiEngineer is OFF
CampaignList is ON
ShowDebugCampaigns is OFF
Color count is 14
Mod is Mental Omega (3.3.5) with 35758EF9
--------- Complete -------------------------------
Init Anim System
Init Color Remap Tables
Creating TacticalMap
Reading SOUNDMD.INI
Reading EVAMD.INI
Reading THEMEMD.INI
Reading MOVIEMD.INI
Init Bulk Data
RadarClass::One_Time()
Set_View_Dimensions(0,0,1272,868)
Deleting ZBuffer
Allocating ZBuffer (1272x868)
Deleting ABuffer
Allocating ABuffer (1272x868)
MessageListClass::Init(Width: 1258)
MessageListClass::Set_Width(1264)
Set_View_Dimensions(exit)
Checking available disk space
Using GetDiskFreeSpaceEx
Free disk space is 275628 Mb
Session one time init. UniqueID is 3e3c5efd
Init Rules
[Developer warning]BuildingType CAPALACE02 has a custom foundation which does not include cell 0,0. This breaks AI base building.
Init random number
Seed is 103a9722
Init Commands
Game Init Completed.
ExceptionReturnStack = 0019D474
ExceptionReturnAddress = 0048CDA8
Init random number
Seed is 103a9722
WinsockInterface constructed
WinsockInterface init.
About to call WSAStartup
Winsock initialised OK
Winsock version is 1.1
Found protocol UDP/IP, max frame size is 65527
Found protocol UDP/IPv6, max frame size is 65527
Found protocol afunix, max frame size is 0
Found protocol UDP/IP, max frame size is 65527
Found protocol UDP/IP, max frame size is 65527
Found protocol Vmbus, max frame size is 0
About to open primary UDP socket
About to bind the UDP socket to port 0
Socket option SO_RCVBUF set OK
Socket option SO_SNDBUF set OK
Primary UDP Socket init complete
IPX Manager: RetryDelta = 60
MaxAhead is 15
**** IPXManagerClass::Init ***
About to open primary UDP socket
About to bind the UDP socket to port 1234
Socket option SO_RCVBUF set OK
Socket option SO_SNDBUF set OK
Primary UDP Socket init complete
About to query the host name
About to call gethostbyname
Found local address: 192.168.229.62
About to open alternate UDP socket
About to bind the UDP socket
Socket option SO_RCVBUF set OK
Socket option SO_SNDBUF set OK
Alternate UDP Socket init complete
FD_WRITE - No OutBuffers left - nothing to do
FD_WRITE - No AltOutBuffers left - nothing to do
Processing sides.
Side 0: GDI
UnitedStates
Europeans
Pacific
Side 1: Nod
USSR
Latin
Chinese
Side 2: ThirdSide
PsiCorps
ScorpionCell
Headquaters
Side 3: FourthSide
Guild1
Guild2
Guild3
Side 4: Civilian
Neutral
Side 5: Mutant
Special
----- Starting scnenario: spawnmap.ini -----
Player Count: 1
Reading scenario: spawnmap.ini
Sound frame size = 43008 bytes
Sound buffer size = 172032 bytes
Scen->IsRandom = false
loadmd.MIXRead_Scenario_INI - Filename is spawnmap.ini
Clearing old scenario
Map.Init_Clear()
MapClass::Init_Clear entry
MapClass::Init_Clear done
RadarClass::Init_Clear
RadarClass::Init_Clear done
Logic.Init()
CurrentObjects.Clear()
Scen->Clear_All_Waypoints()
Init_Campaigns()
Multiplayer start waypoint found at cell 73,173
Multiplayer start waypoint found at cell 120,173
Multiplayer start waypoint found at cell 73,136
Multiplayer start waypoint found at cell 120,136
Multiplayer start waypoint found at cell 200,184
Multiplayer start waypoint found at cell 200,147
Multiplayer start waypoint found at cell 247,184
Multiplayer start waypoint found at cell 247,147
Multiplayer start waypoint found at cell 73,173
Multiplayer start waypoint found at cell 120,173
Multiplayer start waypoint found at cell 73,136
Multiplayer start waypoint found at cell 120,136
Multiplayer start waypoint found at cell 200,184
Multiplayer start waypoint found at cell 200,147
Multiplayer start waypoint found at cell 247,184
Multiplayer start waypoint found at cell 247,147
Converting 0 nodes.
Init theater URBAN
Processing sides.
Side 0: GDI
UnitedStates
Europeans
Pacific
Side 1: Nod
USSR
Latin
Chinese
Side 2: ThirdSide
PsiCorps
ScorpionCell
Headquaters
Side 3: FourthSide
Guild1
Guild2
Guild3
Side 4: Civilian
Neutral
Side 5: Mutant
Special
[Developer warning]Failed to parse INI file content: [PsiCorps]VeteranUnits=SEIZER
[Developer warning]BuildingType CAPALACE02 has a custom foundation which does not include cell 0,0. This breaks AI base building.
[Developer warning]Failed to parse INI file content: [FACLDP]SlamSound=PlaceBuildingFoehn5
[Developer warning]Failed to parse INI file content: [FANANO_B]SuperWeapons=ChaosTouchSpecial5
[Developer warning]Failed to parse INI file content: [CraneAnimWH]CellSpread.MaxAffect=.81 (Expected a valid number)
[Developer warning]Failed to parse INI file content: [CraneAnimWH]CellSpread.MaxAffect=.81 (Expected a valid number)