journeykeen
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Q: In this event, you finished second after a last-minute finisher of 15 turns and 63 cities. Do you think you can beat that if given an extra day? Is there anything you will do differently?
在本次活动中,您在最后一刻被一个15回合63城的战绩绝杀屈居第二。如果多给您一天时间的话,您认为您能超越这个纪录吗?您会不会做哪些变化?
A: I think I could tie it but probably not best it. 16 rounds took a great deal of effort as it. I am currently unsure if I will have the time today; I’ll probably attempt it anyway :)
我认为我能打平,但可能没办法超越他。16回合已经花了很大精力了。我目前不太确定我现在有没有时间,但是我后面仍然会试试看。:)
Q; The WC4 event is the most popular one among the series of events this summer, beating several newer games. What do you think makes this game so special that people still stick to it after 4 years?
世4的活动在这个夏天的一系列活动中仍然是最热门的,甚至超过了一些更晚发布的游戏。您认为是什么使得这个游戏如此特别以至于在4年之后人们仍坚持在玩呢?
A:World Conqueror 4 is so fun in conquest to me because it allows you to consistently optimize your runs. I never played EW6: 1914 or any of the GOG games, so I cannot comment on them. In EW6, however, a game I have also speedran successfully (but not as much as in WC4), there seems to be much more variation in AI and what not. This is not regulated to just the enemy, either. It is no fun in the 1812/15 variants to speedrun Europe perfectly then have to wait another 5 rounds because Canada+Mexico did not defeat the US in time with the exact same donation as any other run.
WC4 also invites another dimension of customizability that ET forwent when developing EW6. In WC4 I can choose the last two perks on Guderian; in EW6 my Marat is stuck with Maneuver. This is not in WC4, either, but I also suggest ET add cosmetic (not game-changing like the new WC4 medals) IAP like general appearances, country origins, customizing your own general like in WC3, different unit textures, etc… People would pay to make their Manstein have an American flag, to make their own generals (again, look-only), or to have their in-game battleships look a certain way, perhaps different camouflage and what not.
Finally, WC4 allows me to do much more with less. Tanks have a 100% chance of attacking again with the technology, so if I carefully coordinate my units my Guderian (or Manstein, or Rommel, or Rokko) can wipe-out, say, six units AND crack an enemy city AND move forward to the next city in one round. In EW6 Blucher/Marat/Ney and their ilk quickly are unable to attack again due to bad luck, and even still their damage capability is lacking. As such, it is much more difficult, and often impossible to chain together attacks in a coordinated fashion to increase speed. I do like military tactics in that game, though.
世4的征服对我来说非常有趣,因为你可以一直优化你的结果。我从来没玩过欧6:1914或将荣系列所以我无法对其做出评论。不过在我同样竞速成功的欧6(不过不如世4一般)中,AI之类的似乎有更多的不确定性。而且这不仅限于敌人。在1812/15里面完美速刷完欧洲然后不得不因为加拿大和墨西哥没在和其他尝试中打了一样多的钱的情况下击败美国而多等5回合可不好玩。
世4还拥有不同维度的可定制性,而e社在设计欧6的时候把这个给放弃掉了。在世4里面我可以给古德里安选择两个技能,而在欧6里面我的缪拉就只能挂着机动。虽然在世4里面没有,但是我建议在e社加上一些外观上的氪金项目(不是像世4新勋章那样改变游戏格局的),比如将领外观,所属国籍,世3那样的自制将领,不同的兵模等等。人们会为给曼施坦因挂上美国国旗,做他们自己的将领(仅限外观),或者让在局内的战列舰看起来有些特别之处,比如不同的伪装之类而付钱的。
最后,世4能让我事半功倍。坦克在有科技支持的情况下可以100%连击,所以在谨慎协调我的单位的情况下我的古德里安(或曼施坦因,隆美尔,罗科索夫斯基)也许可以在一个回合内消灭六个单位,拆一座城,并移动到下一座城市。在欧6中布吕歇尔/缪拉/内伊之类的很快就因为运气不行而无法练击了,而且即使如此他们的伤害能力也还是不足。所以在协调下连击并加快速度在这里很难而且时常不可能做到。不过我挺喜欢那个游戏的战术卡片的。