网上没有找到UABE 3.0的资源
所以自己做了个汉化补丁((渣翻





2022年4月25号更新的3.0版本,比 2.2 多了不少功能,作者更新日志:
"Still alive" edition
The application part of UABE 3.0 is mostly written from scratch.
Key changes:
Several bundle files can be edited at once.
Files can be opened and closed without closing all files first.
The selection in the file list/tree determines the files shown for editing,
and multiple indepentent selections can be managed using tabs.
Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit).
The entire UABE application code is moved to shared libraries and can be referenced by plugins.
Generic asset editing is now possible within the application (View Data). Double left click and right click are your new friends.
Resource importing is supported, currently only used for the generic asset editor. Right click on StreamingInfo and StreamedResource fields.
Removed all mentions of neurotoxin.
UABE is now available under the Eclipse Public License v2.0.
UABE可以制作Mod安装程序 很方便
所以自己做了个汉化补丁((渣翻





2022年4月25号更新的3.0版本,比 2.2 多了不少功能,作者更新日志:
"Still alive" edition
The application part of UABE 3.0 is mostly written from scratch.
Key changes:
Several bundle files can be edited at once.
Files can be opened and closed without closing all files first.
The selection in the file list/tree determines the files shown for editing,
and multiple indepentent selections can be managed using tabs.
Operations on opened files can run asynchronously (currently set to 4 threads, but no inherent limit).
The entire UABE application code is moved to shared libraries and can be referenced by plugins.
Generic asset editing is now possible within the application (View Data). Double left click and right click are your new friends.
Resource importing is supported, currently only used for the generic asset editor. Right click on StreamingInfo and StreamedResource fields.
Removed all mentions of neurotoxin.
UABE is now available under the Eclipse Public License v2.0.
UABE可以制作Mod安装程序 很方便
