2023年8月3日更新早知道。前者为中文翻译,后者为原文。
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砖砌建筑表皮
今天更新后,新的建筑皮肤 DLC 上线了!砖块建筑皮肤 DLC 即将在物品商店上架,它是石头层的最新皮肤。与它的哥哥 Adobe 一样,它纯粹是对基础的视觉变化 - 伤害统计数据或碰撞器没有变化。
也就是说,这款皮肤看起来棒极了!各种建筑元素上的砖砌细节令人惊叹。窗户上方的拱门、下方的石板窗台、门口的拱心石、室内元素的平静氛围——这种砖皮有很多值得喜爱的地方,很可能会成为许多人的新基地最爱。
![](http://tiebapic.baidu.com/forum/w%3D580/sign=7b0a484b66a446237ecaa56aa8227246/beb3a55494eef01f2c012af4a6fe9925bc317da1.jpg?tbpicau=2025-03-03-05_fc98b05804cd4fe1a6b94746c251e6f0)
![](http://tiebapic.baidu.com/forum/w%3D580/sign=d6a34011ff12c8fcb4f3f6c5cc0392b4/17a9237b02087bf4aef965d8b4d3572c11dfcfa2.jpg?tbpicau=2025-03-03-05_c111dce58ddc14f14651a34590e138e4)
聊天表情符号
此次更新后,游戏内聊天将更加视觉刺激,因为聊天表情已被实施!一共有 23 个动画表情符号可供选择。这些动画角色不仅仅是普通的表情符号,而且是完全根据游戏定制的。要选择它们,只需单击聊天输入旁边的笑脸图标即可。
这个新功能集中还包括在聊天中使用游戏中的任何项目图标的能力。为此,只需键入冒号 (:),然后开始键入任何项目名称即可查看自动完成窗口中显示的选项。
服务器也不仅限于基本表情符号。每个服务器所有者都可以添加自定义服务器表情符号,进一步增强游戏内聊天的趣味性。
![](http://tiebapic.baidu.com/forum/w%3D580/sign=27e47c88d8510fb37819779fe933c893/9a6eb122720e0cf316e37cca4c46f21fbe09aaa3.jpg?tbpicau=2025-03-03-05_b635787b1924f64baf04910bc0c22bc5)
![](http://tiebapic.baidu.com/forum/w%3D580/sign=1529748cef773912c4268569c8198675/3f16ef5c1038534318d8b510d513b07eca8088ac.jpg?tbpicau=2025-03-03-05_28fa381cbde4a84d1608b4fbcef3f5b9)
可变世界模型
本月弹药世界模型更加动态,因为它们现在根据堆栈大小而变化。扔几颗子弹?它显示为一个几乎空的盒子。放弃全栈?满箱。这是微妙的,但却是生活质量的一个非常好的补充。
![](http://tiebapic.baidu.com/forum/w%3D580/sign=17f2aeedcc13632715edc23ba18fa056/251290389b504fc2d34f8234a3dde71190ef6dae.jpg?tbpicau=2025-03-03-05_7f813e3bc152a58358a8b92463e68d4c)
艺术修复
本月将对地图周围的各种视觉事物进行一系列修复。实际列表非常长,但以下是您在擦除后玩游戏时可能会注意到的一些亮点:
电源线现在看起来好多了(不像以前那么像素化)
修复了灯塔中的洞和瓦砾堆
调整了 16 倍瞄准镜在 hmlmg 上的位置(面部无剪切)
钥匙卡视图模型位置修复。现在使用游牧危险品和战术手套
修复退出 NMS 时海洋视觉效果消失的问题
在机车左侧添加了一个木制坡道
更新了超市/火箭发射办公室吸顶灯的纹理、位置、尺寸
新的激光探测器模型更类似于图标
将可部署储物柜的纹理从金属更新为镜面工作流程
![](http://tiebapic.baidu.com/forum/w%3D580/sign=ee0bbb301a6034a829e2b889fb1349d9/f1d18264034f78f08018a8c23f310a55b3191caf.jpg?tbpicau=2025-03-03-05_a726a1daffb424a6c0506e377d3574fc)
氏族系统/关系(尚未)
如果您关注提交,您将知道服务器到服务器的传输内容(又名关系),并且新的氏族系统已合并到主分支中。也就是说,他们不会通过此更新在所有服务器上首次亮相。在准备好迎接黄金时段之前,Facepunch 可能会进行更多的测试和其他内容。查看开发博客,其中可能有更多相关信息。
![](http://tiebapic.baidu.com/forum/w%3D580/sign=4e8759decbb1cb133e693c1bed5456da/72ccde36afc37931707ab418adc4b74543a911a8.jpg?tbpicau=2025-03-03-05_fc7634c5897f753eabde584493ca726e)
其他的东西
连发模块武器的射击间隔时间略有减少,整体后坐力也有所减少
在受伤屏幕上显示恢复概率和剩余时间
当玩家睡觉时不再取消制作队列(当玩家掠夺睡眠者时,退还睡眠者的整个制作队列)
在拖船顶部添加了一个额外的碰撞器,以防止在下沉过程中被夹住
删除旧的、非常过时且不再使用的广播电台列表
对大型集水器进行更宽松的安置检查
以下是原文。
Brick building skin
A new building skin DLC goes live with the update today! The Brick Building Skin DLC, soon to be on the item store, is the latest skin for the stone tier. Like its older brother, Adobe, it is purely a visual change to bases - there are no shifts to damage stats or colliders.
That said, this skin looks freaking awesome! The details of the brick-work on various building elements is divine. The arches over windows, the slate sills below, the keystone over doorways, the calm vibes of the interior elements -- this brick skin has a lot to love and will likely become a new base favorite for many.
Chat emojis
In-game chat will be more visually stimulating after this update as chat emojis have been implemented! Out of the gate there are 23 animated emojis to choose from. Not just your average emoji, these animated characters are completely custom to the game. To select them, just click on the smiley icon next to the chat input.
Also included in this new feature-set, is the ability to use any item icon from the game in chat as well. To do so, simply type a colon (:) and then start typing any item name to see the options show up in an autocomplete window.
Servers aren't just limited to the base emojis, too. Custom server emojis are able to be added by each server owner, further spicing up the in-game chat.
Variable world models
Ammo world models are more dynamic this month as they now vary based on stack size. Toss a couple bullets down? It shows up as a mostly empty box. Drop a full stack? Full box. It’s subtle but a very nice quality of life addition.
Art fixes
A bunch of miscellaneous fixes to various visual things around the map are coming in this month. The actual list is crazy long, but here are some highlights you might take note of playing post-wipe:
Power lines now look a lot better (not as pixelated as before)
Fixed holes and rubble pile in the lighthouse
Adjusted position of 16x scope on hmlmg (no clipping on the face)
Keycard view model position fix. Now work with nomad hazmat and tactical gloves
Fixing the ocean visuals disappearing when exiting the NMS
Added a wooden ramp to left side of the locomotive
Updated texture, position, size for supermarket/rocket launch office ceiling lights
New laser detector model to more closely resemble the icon
Updated texture to deployable lockers from metallic to specular workflow
Clan system / nexus (not yet)
If you follow commits, you’ll know the server to server transfer stuff (aka nexus) and a new clan system have been merged into the main branch. That said, they are not making a debut to all servers with this update. It’s likely Facepunch has more testing and stuff before it’s ready for the prime-time. Check out the devblog where there will likely be more information on this.
Other stuff
Burst module weapons have slightly reduced time between shots and a bit less recoil overall
Display recovery probability and time left on wounded screen
No longer cancel the crafting queue when a player goes to sleep (refund the whole crafting queue of sleepers when a player loots them)
Added an extra collider to the tugboat roof to prevent clipping through during sinking
Remove old, very out of date and no longer used list of radio stations
More lenient placement checks for large water catcher