[PLA]
UIName=Name:PLA
Name=CNPLA
Image=PLA
Category=Soldier
Primary=Lunarblaster1
Secondary=Lunarblaster2
Occupier=yes ; I can Occupy UC buildings
Prerequisite=CAHAND
CrushSound=InfantrySquish
Strength=450
Armor=flak
TechLevel=1
Pip=white
Sight=5
Speed=5
Owner=Confederation
AllowedToStartInMultiplayer=yes
Cost=50
Soylent=1000;5000
Points=5
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=SealDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
Teleporter=yes
PhysicalSize=1
MovementZone=Infantry
;SpeedType=Amphibious
ThreatPosed=25; This value MUST be 0 for all building addons
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
; DeployTime=.022 ; PCG; Unused for now. Was maybe going to make its way in if we did
; a more explicit state machine for deploying b/c of autodeploy.
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=Lunarblaster1E
EliteSecondary=Lunarblaster2E
IFVMode=2
[Lunarblaster1]
Damage=100
ROF=20
Range=6.5
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=no
IsHouseColor=true
LaserOuterSpread=0,0,255
LaserDuration=2
IsLaser=true
Anim=LUNRBL
[Lunarblaster1E]
Damage=200
ROF=20
Range=8
Projectile=InvisibleAll
Speed=40
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=no
IsHouseColor=true
LaserOuterSpread=0,255,255
LaserDuration=2
IsLaser=true
Anim=LUNRBL
[Lunarblaster2]
Damage=25
ROF=9
Range=7.5
Projectile=InvisibleAll
Speed=100
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=no
IsHouseColor=true
LaserOuterSpread=0,100,255
LaserDuration=2
IsLaser=true
Anim=LUNRBL
[Lunarblaster2E]
Damage=25
ROF=3
Range=9
Projectile=InvisibleAll
Speed=100
Report=LaserCosmoAttack
Warhead=LUNARWH
Bright=no
IsHouseColor=true
LaserOuterSpread=0,255,255
LaserDuration=2
IsLaser=true
Anim=LUNRBL