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新人发帖,存档修改教程,关于如何将牛棚直接升至最高级别。

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新人第一次发帖,请多指教。


1楼2016-04-14 13:50回复
    第一种的前提是你的农场里面已经拥有牛棚:
    1.找到你的存档文件,用记事本打开。
    2.搜索并找到这么一段语句
    <name>Barn</name>
    <waterColor>
    <R>84</R>
    <G>84</G>
    <B>84</B>
    <A>84</A>
    <PackedValue>1414812756</PackedValue>
    将之替换为
    <name>Deluxe Barn</name>
    <waterColor>
    <R>65</R>
    <G>40</G>
    <B>127</B>
    <A>127</A>
    <PackedValue>2139039809</PackedValue>
    此替换为更换牛棚内部布局
    3.搜索找到这么一段语句
    <animalLimit>4</animalLimit>
    更换为
    <animalLimit>12</animalLimit>
    此替换为更换牛棚动物限制
    4.搜索找到这么一段语句
    <nameOfIndoorsWithoutUnique>Barn</nameOfIndoorsWithoutUnique>
    更换为
    <nameOfIndoorsWithoutUnique>Barn3</nameOfIndoorsWithoutUnique>
    此替换为更换牛棚外部的整体样子,贴图由“barn”变为了“barn3”


    2楼2016-04-14 13:56
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      第二种是你的农场没有建造任何建筑,可在存档文件中添加牛棚模块的语句
      <Building xsi:type="Barn">
      <indoors xsi:type="AnimalHouse">
      <characters />
      <objects>
      <item>
      <key>
      <Vector2>
      <X>6</X>
      <Y>3</Y>
      </Vector2>
      </key>
      <value>
      <Object>
      <specialVariable>0</specialVariable>
      <category>-9</category>
      <specialItem>false</specialItem>
      <hasBeenInInventory>false</hasBeenInInventory>
      <Name>Feed Hopper</Name>
      <Stack>1</Stack>
      <tileLocation>
      <X>6</X>
      <Y>3</Y>
      </tileLocation>
      <parentSheetIndex>99</parentSheetIndex>
      <owner>0</owner>
      <name>Feed Hopper</name>
      <type>Crafting</type>
      <canBeSetDown>true</canBeSetDown>
      <canBeGrabbed>true</canBeGrabbed>
      <isHoedirt>false</isHoedirt>
      <isSpawnedObject>false</isSpawnedObject>
      <questItem>false</questItem>
      <isOn>true</isOn>
      <fragility>2</fragility>
      <price>0</price>
      <edibility>-300</edibility>
      <stack>1</stack>
      <quality>0</quality>
      <bigCraftable>true</bigCraftable>
      <setOutdoors>true</setOutdoors>
      <setIndoors>false</setIndoors>
      <readyForHarvest>false</readyForHarvest>
      <showNextIndex>false</showNextIndex>
      <flipped>false</flipped>
      <hasBeenPickedUpByFarmer>false</hasBeenPickedUpByFarmer>
      <isRecipe>false</isRecipe>
      <isLamp>false</isLamp>
      <minutesUntilReady>0</minutesUntilReady>
      <boundingBox>
      <X>384</X>
      <Y>192</Y>
      <Width>64</Width>
      <Height>64</Height>
      <Location>
      <X>384</X>
      <Y>192</Y>
      </Location>
      </boundingBox>
      <scale>
      <X>0</X>
      <Y>5</Y>
      </scale>
      </Object>
      </value>
      </item>
      </objects>
      <terrainFeatures />
      <debris />
      @ <name>Barn</name>
      <waterColor>
      @ <R>84</R>
      @ <G>84</G>
      @ <B>84</B>
      @ <A>84</A>
      @ <PackedValue>1414812756</PackedValue>
      </waterColor>
      <isFarm>true</isFarm>
      <isOutdoors>false</isOutdoors>
      <isStructure>true</isStructure>
      <ignoreDebrisWeather>false</ignoreDebrisWeather>
      <ignoreOutdoorLighting>false</ignoreOutdoorLighting>
      <ignoreLights>false</ignoreLights>
      <numberOfSpawnedObjectsOnMap>0</numberOfSpawnedObjectsOnMap>
      <animals />
      @ <animalLimit>4</animalLimit>
      <animalsThatLiveHere />
      <incubatingEgg>
      <X>0</X>
      <Y>0</Y>
      </incubatingEgg>
      </indoors>
      <texture>
      <Name />
      </texture>
      * <tileX>21</tileX>
      * <tileY>22</tileY>
      <tilesWide>7</tilesWide>
      <tilesHigh>4</tilesHigh>
      <maxOccupants>4</maxOccupants>
      <currentOccupants>0</currentOccupants>
      <daysOfConstructionLeft>0</daysOfConstructionLeft>
      <daysUntilUpgrade>0</daysUntilUpgrade>
      <buildingType>Barn</buildingType>
      * <nameOfIndoors>Barn32028</nameOfIndoors>
      <baseNameOfIndoors>Barn</baseNameOfIndoors>
      @ <nameOfIndoorsWithoutUnique>Barn</nameOfIndoorsWithoutUnique>
      <humanDoor>
      <X>1</X>
      <Y>3</Y>
      </humanDoor>
      <animalDoor>
      <X>3</X>
      <Y>3</Y>
      </animalDoor>
      <color>
      <R>255</R>
      <G>255</G>
      <B>255</B>
      <A>255</A>
      <PackedValue>4294967295</PackedValue>
      </color>
      <animalDoorOpen>false</animalDoorOpen>
      <owner>-6666666</owner>
      </Building>


      3楼2016-04-14 14:02
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        此外,还可自行添加动物等等,希望修改器能加入此功能。


        4楼2016-04-14 14:05
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