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狗熊5.0bug合集以及修复方法,欢迎大佬进来讨论,先讲死灵bug

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死灵召唤巴拉克闪退,原因是根本没写巴拉克的obj,


IP属地:浙江1楼2021-07-26 18:28回复
    解决办法找到此图片对应的路径补全死灵的obj


    IP属地:浙江2楼2021-07-26 18:30
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      #PVF_File
      [floating height]
      1
      [layer]
      `[normal]`
      [piercing power]
      1000
      [pass type]
      `[pass all]`
      [basic motion]
      `Animation/Ballacre/appear_normal.ani`
      [etc motion]
      `Animation/Ballacre/stay_normal.ani`
      `Animation/Ballacre/stay_dodge.ani`
      `Animation/Ballacre/appear_front_dodge.ani`
      `Animation/Ballacre/appear_front_normal.ani`
      `Animation/Ballacre/appear_back_dodge.ani`
      `Animation/Ballacre/appear_back_normal.ani`
      `Animation/Ballacre/attack_pierce.ani`
      `Animation/Ballacre/attack_swing_RL.ani`
      `Animation/Ballacre/attack_swing_LR.ani`
      `Animation/Ballacre/attack_swing_DOWN.ani`
      `Animation/Ballacre/attack_swing_hand.ani`
      `Animation/Ballacre/attack_hand_pierce.ani`
      `Animation/Ballacre/attack_jump_attack.ani`
      `Animation/Ballacre/attack_swing_loop.ani`
      `Animation/Ballacre/attack_dash_upper.ani`
      `Animation/Ballacre/attack_cast_hand_appear.ani`
      `Animation/Ballacre/attack_cast_hand_grab.ani`
      `Animation/Ballacre/attack_cast_guillotine_start.ani`
      `Animation/Ballacre/attack_cast_guillotine_charge.ani`
      `Animation/Ballacre/attack_cast_guillotine_finish.ani`
      `Animation/Ballacre/attack_cast_phantom_strom.ani`
      [/etc motion]
      [attack info]
      ``
      [etc attack info]
      `AttackInfo/Ballacre/attack_pierce.atk`
      `AttackInfo/Ballacre/attack_swing_RL.atk`
      `AttackInfo/Ballacre/attack_swing_LR.atk`
      `AttackInfo/Ballacre/attack_swing_DOWN.atk`
      `AttackInfo/Ballacre/attack_swing_hand.atk`
      `AttackInfo/Ballacre/attack_hand_pierce.atk`
      `AttackInfo/Ballacre/attack_jump_attack.atk`
      `AttackInfo/Ballacre/attack_swing_loop.atk`
      `AttackInfo/Ballacre/attack_dash_upper.atk`
      `AttackInfo/Ballacre/attack_cast_hand_appear.atk`
      `AttackInfo/Ballacre/attack_cast_hand_grab.atk`
      `AttackInfo/Ballacre/guillotine_start.atk`
      `AttackInfo/Ballacre/guillotine_finish.atk`
      ``
      [/etc attack info]
      [name]
      `虛無之球`


      IP属地:浙江3楼2021-07-26 18:30
      回复
        大佬加油


        来自Android客户端4楼2021-07-26 18:35
        回复
          魔法师选时装属性会闪退,在商城买的时候


          来自Android客户端5楼2021-07-26 18:36
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            所以到底有多少人有5.0??众筹不就我们10个人吗


            来自Android客户端7楼2021-07-26 19:01
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              回家玩老牛1.6得了。


              IP属地:内蒙古来自手机贴吧8楼2021-07-26 19:08
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                还真有人众筹了?666


                IP属地:湖北来自iPhone客户端10楼2021-07-26 19:15
                回复
                  顺便说一句傻篮子的起航版本就是个笑话,哈哈就是UI还不错,里面的pvf还TM拿中文汉语拼音命名,仿佛小学没毕业


                  IP属地:浙江11楼2021-07-26 19:36
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                    用老牛1.6不好吗


                    IP属地:江苏来自Android客户端12楼2021-07-26 19:41
                    回复
                      还真没发现巴拉克闪退


                      IP属地:江西来自Android客户端15楼2021-07-27 09:50
                      回复
                        最新版死灵80技能修复在passiveobject/character/thief/ballacre.obj
                        替换为
                        #PVF_File
                        [floating height]
                        1
                        [layer]
                        `[normal]`
                        [piercing power]
                        1000
                        [pass type]
                        `[pass all]`
                        [basic motion]
                        `Animation/Ballacre/appear_normal.ani`
                        [etc motion]
                        `Animation/Ballacre/stay_normal.ani`
                        `Animation/Ballacre/stay_dodge.ani`
                        `Animation/Ballacre/appear_front_dodge.ani`
                        `Animation/Ballacre/appear_front_normal.ani`
                        `Animation/Ballacre/appear_back_dodge.ani`
                        `Animation/Ballacre/appear_back_normal.ani`
                        `Animation/Ballacre/attack_pierce.ani`
                        `Animation/Ballacre/attack_swing_RL.ani`
                        `Animation/Ballacre/attack_swing_LR.ani`
                        `Animation/Ballacre/attack_swing_DOWN.ani`
                        `Animation/Ballacre/attack_swing_hand.ani`
                        `Animation/Ballacre/attack_hand_pierce.ani`
                        `Animation/Ballacre/attack_jump_attack.ani`
                        `Animation/Ballacre/attack_swing_loop.ani`
                        `Animation/Ballacre/attack_dash_upper.ani`
                        `Animation/Ballacre/attack_cast_hand_appear.ani`
                        `Animation/Ballacre/attack_cast_hand_grab.ani`
                        `Animation/Ballacre/attack_cast_guillotine_start.ani`
                        `Animation/Ballacre/attack_cast_guillotine_charge.ani`
                        `Animation/Ballacre/attack_cast_guillotine_finish.ani`
                        `Animation/Ballacre/attack_cast_phantom_strom.ani`
                        ``
                        `Animation/Ballacre/ExecutionerSlash/NewExecutionerSlash_Body.ani`
                        `Animation/Ballacre/Hide.ani`
                        [/etc motion]
                        [attack info]
                        ``
                        [etc attack info]
                        `AttackInfo/Ballacre/attack_pierce.atk`
                        `AttackInfo/Ballacre/attack_swing_RL.atk`
                        `AttackInfo/Ballacre/attack_swing_LR.atk`
                        `AttackInfo/Ballacre/attack_swing_DOWN.atk`
                        `AttackInfo/Ballacre/attack_swing_hand.atk`
                        `AttackInfo/Ballacre/attack_hand_pierce.atk`
                        `AttackInfo/Ballacre/attack_jump_attack.atk`
                        `AttackInfo/Ballacre/attack_swing_loop.atk`
                        `AttackInfo/Ballacre/attack_dash_upper.atk`
                        `AttackInfo/Ballacre/attack_cast_hand_appear.atk`
                        `AttackInfo/Ballacre/attack_cast_hand_grab.atk`
                        `AttackInfo/Ballacre/guillotine_start.atk`
                        `AttackInfo/Ballacre/guillotine_finish.atk`
                        ``
                        ``
                        `AttackInfo/Ballacre/ExecutionerSlash.atk`
                        [/etc attack info]


                        IP属地:浙江18楼2021-07-27 21:33
                        收起回复
                          然后覆盖文件
                          连接:aHR0cHM6Ly9wYW4uYmFpZHUuY29tL3MvMTM5YkdMRVpsRmRSOGZndHVXUzFvbGc= 【base64解密即可】
                          提取M:MjAyMSA=


                          IP属地:浙江19楼2021-07-27 21:36
                          回复
                            顺便在来一个曾经狗熊说200才能修复的bug,修复方案,战法二觉死亡闪退的修复方案
                            方式一:PVF里存在function procAppend_Mage函数
                            在if(!obj) return;语句下方添加:
                            if(obj.isDead())
                            {
                            CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar_icon.nut");
                            CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar.nut");
                            }
                            方法二:PVF里不存在function procAppend_Mage函数
                            在loadstate.nut内挂载的任意一个文件里 加上:
                            function procAppend_Mage(obj)
                            {
                            if(!obj) return;
                            if(obj.isDead())
                            {
                            CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar_icon.nut");
                            CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar.nut");
                            }
                            }


                            IP属地:浙江20楼2021-07-27 21:37
                            回复