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狗熊5.0bug合集以及修复方法,欢迎大佬进来讨论,先讲死灵bug

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死灵召唤巴拉克闪退,原因是根本没写巴拉克的obj,


IP属地:浙江1楼2021-07-26 18:28回复
    解决办法找到此图片对应的路径补全死灵的obj


    IP属地:浙江2楼2021-07-26 18:30
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      #PVF_File
      [floating height]
      1
      [layer]
      `[normal]`
      [piercing power]
      1000
      [pass type]
      `[pass all]`
      [basic motion]
      `Animation/Ballacre/appear_normal.ani`
      [etc motion]
      `Animation/Ballacre/stay_normal.ani`
      `Animation/Ballacre/stay_dodge.ani`
      `Animation/Ballacre/appear_front_dodge.ani`
      `Animation/Ballacre/appear_front_normal.ani`
      `Animation/Ballacre/appear_back_dodge.ani`
      `Animation/Ballacre/appear_back_normal.ani`
      `Animation/Ballacre/attack_pierce.ani`
      `Animation/Ballacre/attack_swing_RL.ani`
      `Animation/Ballacre/attack_swing_LR.ani`
      `Animation/Ballacre/attack_swing_DOWN.ani`
      `Animation/Ballacre/attack_swing_hand.ani`
      `Animation/Ballacre/attack_hand_pierce.ani`
      `Animation/Ballacre/attack_jump_attack.ani`
      `Animation/Ballacre/attack_swing_loop.ani`
      `Animation/Ballacre/attack_dash_upper.ani`
      `Animation/Ballacre/attack_cast_hand_appear.ani`
      `Animation/Ballacre/attack_cast_hand_grab.ani`
      `Animation/Ballacre/attack_cast_guillotine_start.ani`
      `Animation/Ballacre/attack_cast_guillotine_charge.ani`
      `Animation/Ballacre/attack_cast_guillotine_finish.ani`
      `Animation/Ballacre/attack_cast_phantom_strom.ani`
      [/etc motion]
      [attack info]
      ``
      [etc attack info]
      `AttackInfo/Ballacre/attack_pierce.atk`
      `AttackInfo/Ballacre/attack_swing_RL.atk`
      `AttackInfo/Ballacre/attack_swing_LR.atk`
      `AttackInfo/Ballacre/attack_swing_DOWN.atk`
      `AttackInfo/Ballacre/attack_swing_hand.atk`
      `AttackInfo/Ballacre/attack_hand_pierce.atk`
      `AttackInfo/Ballacre/attack_jump_attack.atk`
      `AttackInfo/Ballacre/attack_swing_loop.atk`
      `AttackInfo/Ballacre/attack_dash_upper.atk`
      `AttackInfo/Ballacre/attack_cast_hand_appear.atk`
      `AttackInfo/Ballacre/attack_cast_hand_grab.atk`
      `AttackInfo/Ballacre/guillotine_start.atk`
      `AttackInfo/Ballacre/guillotine_finish.atk`
      ``
      [/etc attack info]
      [name]
      `虛無之球`


      IP属地:浙江3楼2021-07-26 18:30
      回复
        顺便说一句傻篮子的起航版本就是个笑话,哈哈就是UI还不错,里面的pvf还TM拿中文汉语拼音命名,仿佛小学没毕业


        IP属地:浙江11楼2021-07-26 19:36
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          最新版死灵80技能修复在passiveobject/character/thief/ballacre.obj
          替换为
          #PVF_File
          [floating height]
          1
          [layer]
          `[normal]`
          [piercing power]
          1000
          [pass type]
          `[pass all]`
          [basic motion]
          `Animation/Ballacre/appear_normal.ani`
          [etc motion]
          `Animation/Ballacre/stay_normal.ani`
          `Animation/Ballacre/stay_dodge.ani`
          `Animation/Ballacre/appear_front_dodge.ani`
          `Animation/Ballacre/appear_front_normal.ani`
          `Animation/Ballacre/appear_back_dodge.ani`
          `Animation/Ballacre/appear_back_normal.ani`
          `Animation/Ballacre/attack_pierce.ani`
          `Animation/Ballacre/attack_swing_RL.ani`
          `Animation/Ballacre/attack_swing_LR.ani`
          `Animation/Ballacre/attack_swing_DOWN.ani`
          `Animation/Ballacre/attack_swing_hand.ani`
          `Animation/Ballacre/attack_hand_pierce.ani`
          `Animation/Ballacre/attack_jump_attack.ani`
          `Animation/Ballacre/attack_swing_loop.ani`
          `Animation/Ballacre/attack_dash_upper.ani`
          `Animation/Ballacre/attack_cast_hand_appear.ani`
          `Animation/Ballacre/attack_cast_hand_grab.ani`
          `Animation/Ballacre/attack_cast_guillotine_start.ani`
          `Animation/Ballacre/attack_cast_guillotine_charge.ani`
          `Animation/Ballacre/attack_cast_guillotine_finish.ani`
          `Animation/Ballacre/attack_cast_phantom_strom.ani`
          ``
          `Animation/Ballacre/ExecutionerSlash/NewExecutionerSlash_Body.ani`
          `Animation/Ballacre/Hide.ani`
          [/etc motion]
          [attack info]
          ``
          [etc attack info]
          `AttackInfo/Ballacre/attack_pierce.atk`
          `AttackInfo/Ballacre/attack_swing_RL.atk`
          `AttackInfo/Ballacre/attack_swing_LR.atk`
          `AttackInfo/Ballacre/attack_swing_DOWN.atk`
          `AttackInfo/Ballacre/attack_swing_hand.atk`
          `AttackInfo/Ballacre/attack_hand_pierce.atk`
          `AttackInfo/Ballacre/attack_jump_attack.atk`
          `AttackInfo/Ballacre/attack_swing_loop.atk`
          `AttackInfo/Ballacre/attack_dash_upper.atk`
          `AttackInfo/Ballacre/attack_cast_hand_appear.atk`
          `AttackInfo/Ballacre/attack_cast_hand_grab.atk`
          `AttackInfo/Ballacre/guillotine_start.atk`
          `AttackInfo/Ballacre/guillotine_finish.atk`
          ``
          ``
          `AttackInfo/Ballacre/ExecutionerSlash.atk`
          [/etc attack info]


          IP属地:浙江18楼2021-07-27 21:33
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            然后覆盖文件
            连接:aHR0cHM6Ly9wYW4uYmFpZHUuY29tL3MvMTM5YkdMRVpsRmRSOGZndHVXUzFvbGc= 【base64解密即可】
            提取M:MjAyMSA=


            IP属地:浙江19楼2021-07-27 21:36
            回复
              顺便在来一个曾经狗熊说200才能修复的bug,修复方案,战法二觉死亡闪退的修复方案
              方式一:PVF里存在function procAppend_Mage函数
              在if(!obj) return;语句下方添加:
              if(obj.isDead())
              {
              CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar_icon.nut");
              CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar.nut");
              }
              方法二:PVF里不存在function procAppend_Mage函数
              在loadstate.nut内挂载的任意一个文件里 加上:
              function procAppend_Mage(obj)
              {
              if(!obj) return;
              if(obj.isDead())
              {
              CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar_icon.nut");
              CNSquirrelAppendage.sq_RemoveAppendage(obj, "character/mage/avatar/ap_avatar.nut");
              }
              }


              IP属地:浙江20楼2021-07-27 21:37
              回复
                其实我不想说啥,自己心里有点B数,众筹的一帮人只是小白鼠,你分享出来的2.9版本加上了一个剑圣的9职业2觉还有那个随便搞来的安图恩,卡的一笔。众筹的人后来都吐槽了,然后你说不休,一堆bug说200修一次。找人开群服,继续让人给你找bug,然后收人家500修复费用,你无非就是拿着别人跟你的钱,找别人修复,自己不出钱,然后逐渐自己完善自己的版本。我就呵呵了,当**还立牌坊的玩应。最早说退吧,结果天天在贴吧看着。弄了一个简体客户端,然后还留了一手,搞什么简体服务端众筹。呵呵,**一个。


                IP属地:浙江21楼2021-07-27 21:41
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                  还有傻篮子微风,今天加我QQ对线,最后**了跑路了,拉黑我干啥继续来啊,傻篮子一个微风,怪不得别人骂你,就你那脑回路,比灌了1一亿斤大粪还**。不服气就继续对线,跟个**是的,还找个人多的群,呵呵了,你咋不找一个厕所。继续灌粪呢


                  IP属地:浙江22楼2021-07-27 21:45
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                    战法加完TP 2觉变身后45技能0伤害 阿修罗加完杀意波动和波动刻印 平砍 1伤害,会的大佬欢迎在下面留言 修复方法


                    IP属地:浙江23楼2021-07-27 21:49
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                      顺便求一份比较好的卢克,有的大佬丢了链接,我加的卢克,有几个从二图以后都没有传送门


                      IP属地:浙江30楼2021-07-29 13:49
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                        加剑圣伤害字体啊


                        IP属地:浙江来自iPhone客户端37楼2021-08-16 13:40
                        回复
                          狗熊过去式了,现在好版本太多了


                          IP属地:浙江42楼2021-10-13 09:53
                          收起回复