一点Hypershade就出了这么一长串:file -f -new;
// 警告: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: 主动立体在启用 Aero 的情况下不起作用。主动立体已禁用。 //
// 无标题 //
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "Maya Classic";
// 警告: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/others/setPluginResource.mel line 77: 插件“MASH”尚未注册带有标识符“kGeno_Resiliance”的字符串
//
// 警告: file: C:\Users\90315\Documents\maya\2018\zh_CN\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: 属性“aiImage.filename”无效或未指定“usedAsFilename”。 //
// 警告: file: C:\Users\90315\Documents\maya\2018\zh_CN\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: 属性“aiStandIn.dso”无效或未指定“usedAsFilename”。 //
// 警告: file: C:\Users\90315\Documents\maya\2018\zh_CN\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: 属性“aiVolume.filename”无效或未指定“usedAsFilename”。 //
// AbcExport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)
# pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya
evalDeferred "shaderBallRendererMenuUpdate";
// 警告: line 1: filePathEditor: 属性“aiStandIn.dso”和标签“Standin”已保存。 //
// 警告: line 1: filePathEditor: 属性“aiVolume.filename”和标签“VDB”已保存。 //
// 警告: line 1: filePathEditor: 属性“aiImage.filename”和标签“Image”已保存。 //
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
Maya 2018 importing module pymel 1.0.10 (D:\mayadown\maya2018\Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm\x64\Maya\Autodesk\Maya2018\Python\lib\site-packages\pymel\__init__.pyc)
// Successfully registered renderer 'arnold'
// 警告: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/startup/autoLoadPlugin.mel line 35: 加载插件“mtoa”已导致可能需要保存的场景发生变化。 //
// AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)
Loading QuadRemesher (new shelfButton installed in 'QuadRemesh' shelf)...
updateRendererUI;
updateRendererUI;
# 错误: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/others/renderCreateBarUI.mel line 166: UnicodeDecodeError: file D:\mayadown\maya2018\Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm\x64\Maya\Autodesk\Maya2018\Python\lib\site-packages\maya\app\general\tlfavorites.py line 28: gbk #
怎么办呀?
// 警告: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/startup/rememberViewportSettings.mel line 29: 主动立体在启用 Aero 的情况下不起作用。主动立体已禁用。 //
// 无标题 //
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "Maya Classic";
// 警告: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/others/setPluginResource.mel line 77: 插件“MASH”尚未注册带有标识符“kGeno_Resiliance”的字符串
//
// 警告: file: C:\Users\90315\Documents\maya\2018\zh_CN\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: 属性“aiImage.filename”无效或未指定“usedAsFilename”。 //
// 警告: file: C:\Users\90315\Documents\maya\2018\zh_CN\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: 属性“aiStandIn.dso”无效或未指定“usedAsFilename”。 //
// 警告: file: C:\Users\90315\Documents\maya\2018\zh_CN\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: 属性“aiVolume.filename”无效或未指定“usedAsFilename”。 //
// AbcExport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)
# pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya
evalDeferred "shaderBallRendererMenuUpdate";
// 警告: line 1: filePathEditor: 属性“aiStandIn.dso”和标签“Standin”已保存。 //
// 警告: line 1: filePathEditor: 属性“aiVolume.filename”和标签“VDB”已保存。 //
// 警告: line 1: filePathEditor: 属性“aiImage.filename”和标签“Image”已保存。 //
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
Maya 2018 importing module pymel 1.0.10 (D:\mayadown\maya2018\Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm\x64\Maya\Autodesk\Maya2018\Python\lib\site-packages\pymel\__init__.pyc)
// Successfully registered renderer 'arnold'
// 警告: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/startup/autoLoadPlugin.mel line 35: 加载插件“mtoa”已导致可能需要保存的场景发生变化。 //
// AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45)
Loading QuadRemesher (new shelfButton installed in 'QuadRemesh' shelf)...
updateRendererUI;
updateRendererUI;
# 错误: file: D:/mayadown/maya2018/Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm/x64/Maya/Autodesk/Maya2018/scripts/others/renderCreateBarUI.mel line 166: UnicodeDecodeError: file D:\mayadown\maya2018\Autodesk_Maya_2018_EN_JP_ZH_Win_64bit_dlm\x64\Maya\Autodesk\Maya2018\Python\lib\site-packages\maya\app\general\tlfavorites.py line 28: gbk #
怎么办呀?