gmod沙盒吧 关注:20贴子:219
  • 11回复贴,共1
如题,可以在这里提出关于jmod这一庞大而有趣模组的问题,但是不一定有人会解答。反正都到这了问问看吧


IP属地:辽宁1楼2024-09-01 21:48回复
    jmod的下载链接:https://steamcommunity.com/sharedfiles/filedetails/?id=1919689921
    旁边汉化版已经过期用不了了,少的东西加起来能做一个新的工业体系了
    作者不接受你去留言板的问题,他压根不带看的,得上他discord问
    Discord 链接: https://discord.gg/NubWvfwh96


    IP属地:辽宁2楼2024-09-01 21:54
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      这吧这贴也是死了


      IP属地:辽宁来自Android客户端4楼2024-11-16 16:39
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        我看我这个帖子还活着啊更一点


        IP属地:辽宁来自Android客户端5楼2025-01-19 19:06
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          武器里面有个others,里面jmod hand可以对着物品右键捡起来,同时按r可以出来一个菜单,可以调整数量然后给塞到自己背包里。背包可以在c菜单打开,聊天框输入*inv*,控制台输入具体什么我忘了


          IP属地:辽宁来自Android客户端7楼2025-01-19 19:08
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            六楼说的jack大更更了不少我打错字了


            IP属地:辽宁来自Android客户端8楼2025-01-19 19:08
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              剩下更的我懒得看更新公告了下次说


              IP属地:辽宁来自Android客户端9楼2025-01-19 19:10
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                更新日志原文# December Update
                ## Features / Machines
                - Nukes will now EMP LVS vehicles
                - Resource crates can now drop resources with a wire input
                - Added a new type of gas for JMod machines that's not quite as lethal
                - Added 'spalling' to certain explosions, detonating large exlposives next to metal props will cause a frag explosion on the opposite side
                - New toolbox view model
                - Added skin, bodygroup, and color params to crafting for recipies
                - API ammo setting now costs Munitions on the EZ sentry
                - Glowsticks can always be active in the player's inventory
                - You can now jump to autocolor with color GUI entities by holding the sprint key


                IP属地:辽宁来自Android客户端10楼2025-01-19 19:14
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                  ## QoL Improvements
                  - Fallout has a chance to remove itself on map edges
                  - Did some balance changes for EZ rockets against LVS
                  - You can now configure inventory size multiplier
                  - Extended the force load resources config option to include bomb bays and rocket pods as well
                  - Rebalanced fragnade and other fragmentation devices + increased shrapnel perf again
                  - Improved the machine connection menu more, added status indicators for connected machines
                  - Entities dump out their inventories if they are destroyed
                  - Improved the various cookoff mechanics for EZ resources, EZ gas now pushes things when destroyed
                  - API shot now only explodes on the first impact
                  - Bombs now will only drag when welded, all other constraints will allow them to drag and point
                  - Some better chat prints for EZ radios
                  - Fixed icon precaching for props that haven't been viewed yet
                  - Balanced some things in regards to sentires and Wire
                  - Inventory hints should repeat more now
                  - API now goes through chainlink, most of the time at least
                  - Improved radio's re-connectivity


                  IP属地:辽宁来自Android客户端11楼2025-01-19 19:14
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                    - More machines should now have their bouyancy auto-updated
                    - EZ groundscanners now always work underwater, they also now ignore height when looking for depoists
                    - Glowsticks get custom rendering while on and in the EZ inventory
                    - Chemicals and Organics now use a box shaped collider to stop them getting stuck in stuff
                    - Putting EZ nails further away from each other now uses the work spread math for strengthing the weld
                    - JMod inventory is no longer bound to whole numbers
                    - Improved the EZ armor menu to have more info about armor pieces
                    - Added EZ resource pop-up for putting EZ resources into your inventory, holding sprint skips this as well
                    - Added side displays for all crafting menus showing you what resources are nearby
                    - EZ machines that are ordered via airdrop now start full, depending on the spawn full config option
                    - Tenatively removed the vischeck requirement for EZ resources when crafting, might add it back if there are any issues
                    - Added some inventory item info, such as volume
                    - Buffed some tools and the ability to drag things with EZ Hands
                    - EZ sand should stay put better
                    - EZ sentries will now attempt to engage enemies who are holding props in front of them
                    - EZ sentries will now aim towards the direction of incoming damage even if they can't detect their attacker


                    IP属地:辽宁来自Android客户端12楼2025-01-19 19:15
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                      ## Console Commands/Variables
                      - 'jmod_cl_blurry_menus 1' Enables/disables the blur on JMod GUIs, on by default
                      ## Bug Fixes
                      - Made resource transferring more standardized to fix issues with negative values
                      - Lots of sentry bug fixes
                      - Don't cough if you are wearing a respirator
                      - Primitive bench now duplicates properly
                      - Fix error when the player is dreaming but they have no screenshots
                      - Plants should now update appearance when pasted
                      - Flamethrower detonating on players' backs is more consistent now
                      - You can no longer load rockets into multiple pods at the same time
                      - Fix hold angle of EZ tools
                      - Fix armor durability not being updated when the player dies
                      - Players now also drop their EZ suits on death
                      - Some more security fixes for entities that are labeled persistent when pasting
                      - Fix sprinklers not being able to water small seeds and such
                      - Fix not being able to pickup EZ sand with the grav gun very well
                      - Stop gas particles spamming errors if the armor doesn't have a defined defense value
                      - Fixed JMod inventories not displaying their scrollbar correctly
                      - Don't display the grade of machines that can't be upgraded
                      - Fixed JMod weapon bipods
                      - Various Security issues resolved, huge thanks to @RUS LAN CONNECTION
                      ## For Devs
                      - Radio available packages are now shared
                      - Added a `JMod_CalcArmorSpeed` hook that runs after Jmod has calculated the weight of the player's inventory and the speed
                      - Changed how the `JMod_OnRadioDeliver` hook works, returning true or false will mean good drop or bad, and returing a float as the second argument will modify the time it takes for the outpost to be ready again.
                      - `JMod.FragSplosion` can now take a damage object in its fragDmg argument instead of just a damage number
                      - Please use the `JMod.IsAltUsing(ply)` function instead of `ply:KeyDown()` thank you


                      IP属地:辽宁来自Android客户端13楼2025-01-19 19:15
                      回复
                        有需要的可以自己找翻译器翻译


                        IP属地:辽宁来自Android客户端14楼2025-01-19 19:16
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