LESSON 31 MODELLING TOOLS BEVEL(斜边 斜面)
这里为了只修改模型中的其中一个,有一个方便的细节是
lets isolate the object so it s easier to work with in the viewport
tap ALT+Q for the view -Pi
and on the right select the Local Global view Toggle
就可以SOLO显示选中的模型。
tap to edit, tap 2 for edge select mode
1是点模式 2 是线 3 是面模式。
循环选择要搭配ALT
【CTRL+B】启用bevel。当你保持在BEVEL调整的过程中,鼠标滚轮帮助你决定有多少切割表面(倒角)进行圆滑处理,再单击鼠标进行确认。
F9可以调取出相关面板对细节进行修改。【这个F9的功能还是挺常用的】。
当你一切搞定后,ALT+Q toggle out of local view
in fact the perfectly mathematical edges created by 3D software are not to be found anywhere in the real-world,you ll find that adding bevels to edges,even tiny subtle ones will bring more realism to your objects.